AI Insights · Timothy · January 2022
Top Down Games on iOS in Australia Q4 2021
Discover the performance trends of the top five top-down games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.
Throughout Q4 2021, the top five top-down games on iOS in Australia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics.
Clash Royale from Supercell saw a significant increase in weekly revenue, peaking at approximately $296K in the week of December 20. Weekly downloads fluctuated, with a noticeable peak at 16.3K in early November. The game’s active users also showed a general upward trend, reaching around 252K by the end of December.
Candy Crush Soda Saga by King experienced a relatively stable revenue stream, with weekly earnings peaking at about $105K at the end of September. Downloads were fairly low, with a slight increase towards the end of the quarter, reaching around 2.1K in the last week of December. Active user numbers remained consistent, hovering around 24K to 26K throughout the quarter.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC had a modest performance in terms of revenue, peaking at around $92K at the end of September. Downloads saw a slight uptick towards the end of December, reaching about 577. Active users were stable, averaging between 4.6K and 5.3K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. showed a mixed revenue trend, peaking at about $115K in early November. Downloads remained low, with a peak of 1.3K at the end of September. Active users showed a slight decrease overall, starting at around 19K and ending at approximately 18.9K by the end of December.
8 Ball Pool™ from Miniclip.com demonstrated a steady increase in revenue, peaking at about $62K in the week of December 20. Weekly downloads saw a significant rise towards the end of December, reaching around 16.8K. Active users consistently increased throughout the quarter, ending at approximately 319K.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these top-down games on iOS in Australia during Q4 2021. For more detailed insights, visit Sensor Tower.